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eSports market overview
The eSports industry is growing at a rapid rate, with over 456 million eSports fans worldwide at the moment. You no longer have to be a hardcore gamer with a mean kill/death ratio for eSports to become profitable to you.
eSports tournaments have a prize money budget as high as $40 million. The highest-earning eSports player worldwide is Johan Sundstein aka N0tail, with $6.94 million in career earnings.
The number of people interested in eSports is on the rise as well, and estimations say that the revenues from eSports could surpass $1.6 billion in 2021. Of the total revenue in the global eSports market, around $696 million was generated by sponsorships and advertising. The next highest source of revenue, in contrast, was media rights at just over $200 million.
The market for video game competitions is the largest in Asia and North America, but China alone accounts for nearly one-fifth of its total. China’s eSports market has been expanding so quickly that it's difficult to put an exact value on it. Estimates range from $1 billion to $20 billion, with a user base exceeding 486 million people.
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