White Paper
Creative tech-savvy players identify multiple pain points that are not properly addressed

Limited places for talented people to have fun, create, express themselves, and reap fair rewards

Video gaming, eSports, and crypto industries are booming billion-dollar markets predicted to continue growing over the next decade. With it, the gaming industry will get more opportunities to merge with the NFT market. The lines between gaming and working have become blurred as an increasing number of people now list tech-savvy as one of their various interests and talents.
However, there are not that many games where creative tech-savvy people can truly express themselves and get fair rewards for it. The majority of current games, especially those made by the older generation of developers, limit the players in various ways. They do not provide ownership of player assets, offer limited opportunities to earn money, involve too much everyday engagement, and only harness one discipline or skill set.
We believe here lies a massive opportunity to add to the growth of the Game Fi and P2E industries - a game changer in the form of a blockchain-based game focused on multi-talented people in the current gaming market.

Creative tech-savvy players lack simple and accessible opportunities to contribute to games and earn from their contribution

Gaming enthusiasts are prone to creating various assets and values related to their favorite games, including artistic drawings, music, videos, community events, and so on. However, most of the time they have very limited opportunities to benefit from their creative efforts or they have to utilize third-party platforms like Youtube or Twitch.

Only the best players can make a living from gaming

The current gaming industry properly awards only the best of the best players while mediocre fans receive no monetary benefits from playing the games. This situation has created additional problems - the truly passionate gamers cannot afford to play games as much as they would like. On a side note, in 2021 there were only about 2,000 pro-gamers worldwide who could afford to live from gaming (https://readyesports.com/how-much-money-can-i-make-as-a-professional-gamer/).

No asset ownership

The majority of games are old-fashioned, and players don’t own their in-game assets. This means they cannot trade outside the game, limiting their opportunities to benefit from their beloved games.

Limited places for AI to interplay with humans

In 2021, most games typically implement some sort of AI behavior. However, AI in games is limited by generally being incorporated into NPCs that do not play a significant role in the competition, or such games are played offline in the single-player mode. AI behavior in such games is preprogrammed by game developers and is rarely affected by the community's suggestions. AI (ro)bots have little to no places to interplay and compete with humans, as well as each other.

Poor competitive environment for programmers

There is no de-facto way for programmers to compete and show off their coding skills.

Coding games do not focus on gamer needs

Currently, the majority of coding games primarily target teachers, students, and companies - not individual gamers. On top of that, automated playing by coding bots is globally considered cheating.
Last modified 1mo ago