White Paper
  • Overview
  • INTRODUCTION
    • What is Codyfight?
    • Mission and Vision
    • Problems & Solutions
      • Lack of community input in games
      • AI in modern games
      • Programmers neglected from gaming
      • Grinding avoids enjoyment in games
  • GAMEPLAY
    • Gameplay
    • Metagame
      • NPCs
      • Skills
      • Map Tiles
      • Creative freedom
      • Competitive gaming
      • Casual gaming
    • In-game assets
      • CAgent
      • Codyfighter
      • CBox
    • Player Dashboard
      • Launchpad
      • Leaderboards
      • Inventory
      • Profile
      • Widget
      • Shop
  • TECHNICAL SUMMARY
    • Infrastructure
      • Game API
  • Roadmap
    • Roadmap
  • ECOSYSTEM
    • Introduction
    • Coding
    • Manual gaming
    • Free Market
      • AI bots
      • Codyfighters
  • TOKENOMICS
    • Introduction
    • CTOK
      • Utilities
        • Community incentives, rewards, income
        • In-game asset purchases
        • Governance
    • CGaz
  • FINAL WORDS
    • Disclaimer
    • Summary
  • WIKI
    • Wiki
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  1. GAMEPLAY
  2. In-game assets

Codyfighter

CFighter

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Last updated 1 year ago

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Codyfighters have native and learnable skills that help players build their strategies in the gameplay. For example, the native skill of the engineering class is building. This allows the construction of new map tiles - blocks to alter the flow of the game (e.g., blocking the enemy player or a hostile Special Agent). The learnable skills, on the other hand, can be unlocked as players rank up or participate in more battles. An example is overheating, an ability that allows players to attack their opponents and block them from using skills in the next round.

Codyfighter’s ownership is visible in the where players can take various actions to optimize their in-game experience such as repairing and changing their Codyfighter or pairing it up with a new to participate in new Leagues.

The game's team, along with the community, will enrich the metagame even more by releasing new Special Agents, , special abilities, and so on. This will lead to constant variability in players’ decisions in the game and keep strategies in balance at all times.

Launchpad
Operator
map tiles
metagame