> For the complete documentation index, see [llms.txt](https://codyfight.gitbook.io/white-paper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://codyfight.gitbook.io/white-paper/gameplay/in-game-assets/codyfighter.md).

# Codyfighter

**Codyfighters have native and learnable skills that help players build their strategies in the gameplay.** For example, the native skill of the engineering class is building. This allows the construction of new map tiles - blocks to alter the flow of the game (e.g., blocking the enemy player or a hostile Special Agent). The learnable skills, on the other hand, can be unlocked as players rank up or participate in more battles. An example is overheating, an ability that allows players to attack their opponents and block them from using skills in the next round.

Codyfighter’s ownership is visible in the [Launchpad](/white-paper/gameplay/player-dashboard/launchpad.md) where players can take various actions to optimize their in-game experience such as repairing and changing their Codyfighter or pairing it up with a new [Operator](/white-paper/gameplay/player-dashboard/inventory.md) to participate in new Leagues.&#x20;

The game's team, along with the community, will enrich the metagame even more by releasing new Special Agents, [map tiles](/white-paper/gameplay/metagame/map-tiles.md), special abilities, and so on. This will lead to constant variability in players’ decisions in the game and keep [metagame](/white-paper/gameplay/metagame.md) strategies in balance at all times.


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