> For the complete documentation index, see [llms.txt](https://codyfight.gitbook.io/white-paper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://codyfight.gitbook.io/white-paper/gameplay/metagame/map-tiles.md).

# Map Tiles

Different game modes have a wide range of interactive maps that are constantly changing in real time. Their size might change mid-game, new obstacles might arise, and other changes can occur during gameplay.

[Codyfighters](/white-paper/gameplay/in-game-assets/codyfighter.md) move in small squares in these maps called map tiles. There is a variety of tile maps that can either give an advantage or a disadvantage for players or NPCs. For example, players can take the exit gate in the battle to win points against their opponent or use a teleport tile to avoid an attack.

The use of map tiles is connected to the [metagame](/white-paper/gameplay/metagame.md) where logical skills play an important role in winning a battle.
