White Paper
  • Overview
  • INTRODUCTION
    • What is Codyfight?
    • Mission and Vision
    • Problems & Solutions
      • Lack of community input in games
      • AI in modern games
      • Programmers neglected from gaming
      • Grinding avoids enjoyment in games
  • GAMEPLAY
    • Gameplay
    • Metagame
      • NPCs
      • Skills
      • Map Tiles
      • Creative freedom
      • Competitive gaming
      • Casual gaming
    • In-game assets
      • CAgent
      • Codyfighter
      • CBox
    • Player Dashboard
      • Launchpad
      • Leaderboards
      • Inventory
      • Profile
      • Widget
      • Shop
  • TECHNICAL SUMMARY
    • Infrastructure
      • Game API
  • Roadmap
    • Roadmap
  • ECOSYSTEM
    • Introduction
    • Coding
    • Manual gaming
    • Free Market
      • AI bots
      • Codyfighters
  • TOKENOMICS
    • Introduction
    • CTOK
      • Utilities
        • Community incentives, rewards, income
        • In-game asset purchases
        • Governance
    • CGaz
  • FINAL WORDS
    • Disclaimer
    • Summary
  • WIKI
    • Wiki
Powered by GitBook
On this page

Was this helpful?

  1. GAMEPLAY
  2. Metagame

Map Tiles

PreviousSkillsNextCreative freedom

Last updated 7 months ago

Was this helpful?

Different game modes have a wide range of interactive maps that are constantly changing in real time. Their size might change mid-game, new obstacles might arise, and other changes can occur during gameplay.

move in small squares in these maps called map tiles. There is a variety of tile maps that can either give an advantage or a disadvantage for players or NPCs. For example, players can take the exit gate in the battle to win points against their opponent or use a teleport tile to avoid an attack.

The use of map tiles is connected to the where logical skills play an important role in winning a battle.

Codyfighters
metagame