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  • Overview
  • INTRODUCTION
    • What is Codyfight?
    • Mission and Vision
    • Problems & Solutions
      • Lack of community input in games
      • AI in modern games
      • Programmers neglected from gaming
      • Grinding avoids enjoyment in games
  • GAMEPLAY
    • Gameplay
    • Metagame
      • NPCs
      • Skills
      • Map Tiles
      • Creative freedom
      • Competitive gaming
      • Casual gaming
    • In-game assets
      • CAgent
      • Codyfighter
      • CBox
    • Player Dashboard
      • Launchpad
      • Leaderboards
      • Inventory
      • Profile
      • Widget
      • Shop
  • TECHNICAL SUMMARY
    • Infrastructure
      • Game API
  • Roadmap
    • Roadmap
  • ECOSYSTEM
    • Introduction
    • Coding
    • Manual gaming
    • Free Market
      • AI bots
      • Codyfighters
  • TOKENOMICS
    • Introduction
    • CTOK
      • Utilities
        • Community incentives, rewards, income
        • In-game asset purchases
        • Governance
    • CGaz
  • FINAL WORDS
    • Disclaimer
    • Summary
  • WIKI
    • Wiki
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  1. GAMEPLAY
  2. Metagame

NPCs

Special Agents

PreviousMetagameNextSkills

Last updated 7 months ago

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Special Agents (NPCs) are highly intelligent AI creatures that are constantly shifting their positions in the battle and using their skills to benefit or impede players’ strategies. For example, Buzz is a good NPC that can help to catch Mr. Ryo and achieve a great number of points on the battlefield. They can also act as obstacles, blocking the exit or attacking players. For instance, Bomber attacks random players during the game.

Special Agents are an inherent part of the gameplay and users will always enjoy new features and characters to interact with and broaden their gameplay experience.

Mr. Ryo is the main antagonist!
Mr. Ryo is the main antagonist!