White Paper
  • Overview
  • INTRODUCTION
    • What is Codyfight?
    • Mission and Vision
    • Problems & Solutions
      • Lack of community input in games
      • AI in modern games
      • Programmers neglected from gaming
      • Grinding avoids enjoyment in games
  • GAMEPLAY
    • Gameplay
    • Metagame
      • NPCs
      • Skills
      • Map Tiles
      • Creative freedom
      • Competitive gaming
      • Casual gaming
    • In-game assets
      • CAgent
      • Codyfighter
      • CBox
    • Player Dashboard
      • Launchpad
      • Leaderboards
      • Inventory
      • Profile
      • Widget
      • Shop
  • TECHNICAL SUMMARY
    • Infrastructure
      • Game API
  • Roadmap
    • Roadmap
  • ECOSYSTEM
    • Introduction
    • Coding
    • Manual gaming
    • Free Market
      • AI bots
      • Codyfighters
  • TOKENOMICS
    • Introduction
    • CTOK
      • Utilities
        • Community incentives, rewards, income
        • In-game asset purchases
        • Governance
    • CGaz
  • FINAL WORDS
    • Disclaimer
    • Summary
  • WIKI
    • Wiki
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  1. ECOSYSTEM

Introduction

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Last updated 7 months ago

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Codyfight ecosystem is built to be a sustainable and balanced model where the gaming experience is expressed in a few different aspects: and , custom , and .

These parts act as a symbiotic system where gamers will be the main beneficiaries of tokens. The ecosystem is ignited by the tight connection between the parts involved, empowering casual gaming through the marketplace and competitive gaming. Each transaction and purchased asset deploys a percentage of rewards to the free-to-play modes allowing everybody to enjoy the game, making the ecosystem equal and open for all the players involved. Gamers, therefore, can compete and earn rewards in , or engage in themodes while still opting for prizes.

competitive
casual gaming
game builder
marketplace
s
free-to-play
Leagues
Championships, and Tournaments