White Paper
  • Overview
  • INTRODUCTION
    • What is Codyfight?
    • Mission and Vision
    • Problems & Solutions
      • Lack of community input in games
      • AI in modern games
      • Programmers neglected from gaming
      • Grinding avoids enjoyment in games
  • GAMEPLAY
    • Gameplay
    • Metagame
      • NPCs
      • Skills
      • Map Tiles
      • Creative freedom
      • Competitive gaming
      • Casual gaming
    • In-game assets
      • CAgent
      • Codyfighter
      • CBox
    • Player Dashboard
      • Launchpad
      • Leaderboards
      • Inventory
      • Profile
      • Widget
      • Shop
  • TECHNICAL SUMMARY
    • Infrastructure
      • Game API
  • Roadmap
    • Roadmap
  • ECOSYSTEM
    • Introduction
    • Coding
    • Manual gaming
    • Free Market
      • AI bots
      • Codyfighters
  • TOKENOMICS
    • Introduction
    • CTOK
      • Utilities
        • Community incentives, rewards, income
        • In-game asset purchases
        • Governance
    • CGaz
  • FINAL WORDS
    • Disclaimer
    • Summary
  • WIKI
    • Wiki
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  1. GAMEPLAY
  2. Player Dashboard

Launchpad

https://codyfight.com/play/

PreviousPlayer DashboardNextLeaderboards

Last updated 6 months ago

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In the Launchpad, are attached with , and then the game can be launched to play manually or bot-coded.

Players can own multiple Codyfighters and CAgents, each one as a unique asset that can be purchased, sold, or traded. Upon their arrival in the game, players receive a native CAgent and a Codyfighter.

CAgents
Codyfighter
s
Visual representation of Launchpad showcasing battle-ready CAgents.
Visual representation of Launchpad showcasing battle-ready CAgents.