White Paper
  • Overview
  • INTRODUCTION
    • What is Codyfight?
    • Mission and Vision
    • Problems & Solutions
      • Lack of community input in games
      • AI in modern games
      • Programmers neglected from gaming
      • Grinding avoids enjoyment in games
  • GAMEPLAY
    • Gameplay
    • Metagame
      • NPCs
      • Skills
      • Map Tiles
      • Creative freedom
      • Competitive gaming
      • Casual gaming
    • In-game assets
      • CAgent
      • Codyfighter
      • CBox
    • Player Dashboard
      • Launchpad
      • Leaderboards
      • Inventory
      • Profile
      • Widget
      • Shop
  • TECHNICAL SUMMARY
    • Infrastructure
      • Game API
  • Roadmap
    • Roadmap
  • ECOSYSTEM
    • Introduction
    • Coding
    • Manual gaming
    • Free Market
      • AI bots
      • Codyfighters
  • TOKENOMICS
    • Introduction
    • CTOK
      • Utilities
        • Community incentives, rewards, income
        • In-game asset purchases
        • Governance
    • CGaz
  • FINAL WORDS
    • Disclaimer
    • Summary
  • WIKI
    • Wiki
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  1. GAMEPLAY

Metagame

PreviousGameplayNextNPCs

Last updated 1 year ago

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Codyfight invites players to elaborate on different strategies and adapt to multiple factors that can help or counter their logical skills. The environment always shifts and introduces new features, making the game a dynamic space to learn, create, and compete for the best rewards.

Several factors need to be considered in gameplay to achieve victory. Players battle each other and face , , and an ever-changing metagame within the community. These factors dictate the meta’s variability, making it challenging to predict the best or most optimal strategy.

NPCs
Map tiles