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  • Overview
  • INTRODUCTION
    • What is Codyfight?
    • Mission and Vision
    • Problems & Solutions
      • Lack of community input in games
      • AI in modern games
      • Programmers neglected from gaming
      • Grinding avoids enjoyment in games
  • GAMEPLAY
    • Gameplay
    • Metagame
      • NPCs
      • Skills
      • Map Tiles
      • Creative freedom
      • Competitive gaming
      • Casual gaming
    • In-game assets
      • CAgent
      • Codyfighter
      • CBox
    • Player Dashboard
      • Launchpad
      • Leaderboards
      • Inventory
      • Profile
      • Widget
      • Shop
  • TECHNICAL SUMMARY
    • Infrastructure
      • Game API
  • Roadmap
    • Roadmap
  • ECOSYSTEM
    • Introduction
    • Coding
    • Manual gaming
    • Free Market
      • AI bots
      • Codyfighters
  • TOKENOMICS
    • Introduction
    • CTOK
      • Utilities
        • Community incentives, rewards, income
        • In-game asset purchases
        • Governance
    • CGaz
  • FINAL WORDS
    • Disclaimer
    • Summary
  • WIKI
    • Wiki
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  1. GAMEPLAY
  2. Metagame

Skills

PreviousNPCsNextMap Tiles

Last updated 7 months ago

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and hold unique sets of skills. This is the primary way to interact with the environment and other characters.

Codyfighter skills have two types: Native & Learnable. Native skills are unique for each character and Learnable skills depend on the Codyfighter archetype. To unlock new Native skills players have to advance Codyfighter rarity, and to obtain new learnable skills they need to accomplish missions in the skill tree.

Each Special Agent may have a unique set of skills that evolve over time.

Codyfighters
Special Agents